PM3.6 - Donkey Kong - Common Subroutine 0x9019cfb8

  1. CreateInterrupt { interrupt_id: Some(10012), action: HitGroundTumble, requirement: (OnGround) }
  2. PreviousInterruptAddRequirement((InternalConstantInt(LaunchSpeed) GreaterThanOrEqual InternalConstantInt (0xc69)))
  3. PreviousInterruptAddRequirement(not(Unknown(10019)))
  4. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  5. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. Subroutine(0x14054)
  6. Return